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Flutter笔记-自定义布局

来源:二三娱乐

自定义布局

布局摆放

我们来实现这样一个布局,每个正方形都是一个子控件,先实现基础的部分

class MyLayout extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.grey,
      child: LayoutDemo(
        children: <Widget>[
          Container(
            color: Colors.blue,
            width: 100,
            height: 100,
          ),
          Container(
            color: Colors.red,
            width: 100,
            height: 100,
          ),
          Container(
            color: Colors.green,
            width: 100,
            height: 100,
          ),
          Container(
            color: Colors.amber,
            width: 100,
            height: 100,
          )
        ],
      ),
    );
  }
}

然后我们通过LayoutDemo来对4个子控件进行位置摆放,和之前自定义控件一样,继承一个RenderObjectWidget,不过这次我们使用MultiChildRenderObjectWidget,顾名思义,多个子控件

class LayoutDemo extends MultiChildRenderObjectWidget{
  LayoutDemo({
    Key key,
    List<Widget> children
  }): super(key: key , children: children);

  @override
  RenderLayout createRenderObject(BuildContext context) {
    return RenderLayout();
  }
}

class PageParentData extends ContainerBoxParentData<RenderBox> {}

class RenderLayout extends RenderBox with ContainerRenderObjectMixin<RenderBox, PageParentData>,RenderBoxContainerDefaultsMixin<RenderBox, PageParentData>{

  //必须使用,作用是初始化data对象
  @override
  void setupParentData(RenderBox child) {
    if (child.parentData is! PageParentData)
      child.parentData = PageParentData();
  }

  @override
  void performLayout() {}

  @override
  void paint(PaintingContext context, Offset offset) {
    defaultPaint(context, offset);
  }
}

为什么混合ContainerRenderObjectMixin类,和之前一样,类里包含了子控件及偏移的数据,也可以不用自己写。混合RenderBoxContainerDefaultsMixin类是用其defaultPaint(context, offset);,当然也可以单独提取出来
直接回到layout过程

@override
  void performLayout() {
    var index = 0;
    double widthOffset = 0.0;
    double heightOffset = 0.0;
    //size = constraints.constrain(Size(200, 200));
    size = constraints.constrain(Size(double.infinity,double.infinity));
    RenderBox child = firstChild;
    while(child != null){
      if(index != 0){
        if(index%2 == 0){
          widthOffset = 0.0;
          heightOffset += 100.0;
        }else{
          widthOffset += 100.0;
        }
      }
      final PageParentData childParentData = child.parentData;
      //给一个约束布局,让子控件自己摆放
      child.layout(constraints.heightConstraints(), parentUsesSize: true);
      //保存偏移值
      childParentData.offset = Offset(widthOffset, heightOffset);
      index++;
      //找到下一个子控件
      child = childParentData.nextSibling;
    }
  }

layout过程中,必须给size赋值,size = constraints.constrain(Size(double.infinity,double.infinity));,这个就是match_parent效果,内部占据了最大;
size = constraints.constrain(Size(300, 300));给定一个精确的值;size = constraints.constrain(Size.zero);,这个就是warp_content效果,布局的大小有全部子控件的大小决定
真正的绘制决定了子控件的位置

void defaultPaint(PaintingContext context, Offset offset) {
    ChildType child = firstChild;
    while (child != null) {
      final ParentDataType childParentData = child.parentData;
      //使用之前保存的偏移值
      context.paintChild(child, childParentData.offset + offset);
      child = childParentData.nextSibling;
    }
  }

同样的,也有官方的封装控件CustomMultiChildLayout,需要给一个delegate(作用与之前的CustomPainter一样)

class LayoutWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.grey,
      child: CustomMultiChildLayout(
        delegate: _MyDelegate(),
        children: <Widget>[
          LayoutId(
              id: 0,
              child: Container(
                color: Colors.blue,
                width: 100,
                height: 100,
              )
          ),
          LayoutId(
            id: 1,
            child: Container(
              color: Colors.red,
              width: 100,
              height: 100,
            ),
          ),
          LayoutId(
            id: 2,
            child:  Container(
              color: Colors.green,
              width: 100,
              height: 100,
            ),
          ),
          LayoutId(
              id: 3,
              child: Container(
                color: Colors.amber,
                width: 100,
                height: 100,
              )
          ),
        ],
      ),
    );
  }
}

LayoutId给每个子控件一个id编号,供下面判断

class _MyDelegate extends MultiChildLayoutDelegate{
  @override
  void performLayout(Size size) {
     //这里传递过来的size是父控件的size,因为父类并没有对size进行约束,所以是最大的
    double widthOffset = 0.0;
    double heightOffset = 0.0;
    for(int i = 0; i < 4; i++){
      if(hasChild(0)){
        if(i != 0){
          if(i%2 == 0){
            widthOffset = 0.0;
            heightOffset += 100.0;
          }else{
            widthOffset += 100.0;
          }
        }
        //其实内部就是用child.layout(constraints.heightConstraints(), parentUsesSize: true);
        layoutChild(i, BoxConstraints.loose(size));
        //其实内部就是用childParentData.offset = Offset(widthOffset, heightOffset);
        positionChild(i, Offset(widthOffset, heightOffset));
      }
    }
  }

  //是否需要重新摆放
  @override
  bool shouldRelayout(MultiChildLayoutDelegate oldDelegate) {
    return false;
  }
}
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